Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps – #bookreview

Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
By Todd Moore
(O’Reilly, paperback, list price $29.99; Kindle edition, list price $23.99)

If you have some game ideas and a little coding experience, this well-focused and well-written book can show you how to get started as a developer of iPhone and iPad game apps.

The author notes: “Most games are typically controlled using a directional pad, analog joysticks, and various buttons. The iPhone and iPad give us a new form of input—Multi-touch. We can track up to 5 individual touches on the iPhone and iPod touch screens and up to 11 individual touches on the iPad. This opens up a whole new genre of games that previously did not exist. This is why [in this book] you are going to learn right from the start how to handle multiple touches on the screen.”

Moore’s 254-page book, which includes a foreword by Steve Wozniak, is organized as follows:

  • Preface – “Whether you are racking up points hitting a ball with a paddle or fragging your friends in a 3-D immersive world, the overall game elements are the same.”
  • Introduction to XCode – How to register at the App Store as an Apple Developer. (Also see App Store chapter at end of book.) How to get the iOS Dev Center program and download the latest version of XCode. How to build a simple game while you learn various aspects of XCode.
  • Hello Pong – How to create a Pong-like air hockey game called “Paddles” as you “learn how to implement multi-touch controls, animation, collision detection, and scoring.”
  • Graphics – How to create graphics and use them in your game.
  • Physics – How to “improve the paddle controls and create a realistic puck animation” for the “Paddles” game.
  • Sounds – How to “create realistic sounds for your game.”
  • Computer AI – Shows “how to create a computer player that can play a decent game of air hockey” and includes adding a title screen for the “Paddles” game, “so the player can choose to play against the computer or play the two player mode that has already been implemented.”
  • App Store – The author walks you “through the process of submitting your application to the App Store.” He also discusses the necessity to take “a lot of different screenshots, making sure to show the unique parts of your game.” The idea ultimately is to “help the customer make a buy decision” for your app.

Todd Moore founded TMSOFT “to create unique smartphone applications and games.” He is one of the few developers who have had “two apps in iTunes’ Top 20 Paid Downloads.”

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Si Dunn‘s latest book is a detective novel, Erwin’s Law. His other published works include Jump, a novella, and a book of poetry, plus several short stories, including The 7th Mars Cavalry, all available on Kindle. He is a screenwriter, a freelance book reviewer and a former software technical writer and software/hardware QA test specialist.

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