Here are short reviews of the two how-to guides:
The MakerBot 3D printer has captured worldwide attention for its ability to replicate objects such as game pieces, knobs and other plastic parts no longer available from manufacturers, and its use also to produce small art works.
“In our consumer-focused, disposable world, a MakerBot is a revitalizing force for all your broken things,” the authors state. (One of them, Bre Pettis, is one of MakerBot’s creators.)
The MakerBot machine, however, also can be a revitalizing force for artistic endeavors and, in some cases, dreams of self-employment. It is, after all, essentially a small factory in a box.
Getting Started with MakerBot introduces the machine and things you can make with it from your own designs or from designs downloaded from the web. “Though the underlying engineering principles behind a MakerBot are quite complex, in a nutshell, a MakerBot is a very precise, robotic hot glue gun mounted to a very precise, robotic positioning system,” the three writers point out.
In 213 pages, the book covers the basics, from history to set-up, and then shows you how to “print 10 useful objects right away.” It also introduces how to design your own 3D objects, using SketchUp, Autodesk 123D, OpenSCAD, and some other tools.
Getting Started with MakerBot is well-written, heavily illustrated, and organized to help you advance from unboxing a MakerBot to turning out products and creations and becoming a significant citizen of the “Thingiverse”—where “one must share designs…but all are welcome to reap the bounty of shared digital designs for physical objects.”
The Raspberry Pi “is meant as an educational tool to encourage kids to experiment with computers.” But many adults are latching to the tiny device as well, because it comes preloaded with interpreters and compilers for several programming languages, including Python, Scratch, C, Ruby, Java, and Perl. Its operating system is Linux Raspbian.
The Raspberry Pi is not plug-and-play, but it can be connected to – and control –a number of electronic devices. And the list of uses for the microcomputer keeps growing.
Some owners have made their Raspberry Pi devices into game machines. Others have connected many of the units together to create low-budget supercomputers. Some are using them as web servers. And still others work at the “bare metal” of a Raspberry Pi to create and test new operating systems. Intriguing new roles for the Raspberry Pi keep appearing, and the surge will continue as more adults and kids start working with the tiny but powerful device.
Getting Started with Raspberry Pi covers the basics of hooking up, programming and running the device. It also provides several starter projects, including how to use a Raspberry Pi as a web server or in other roles.
Once you know what you’re doing, “You can even create your own JSON API for an electronics project!” the authors promise.
The well-written book packs a lot of how-to information into its 160 pages, including working at the command line in Linux, learning to program the device, and creating simple games in Python and Scratch.
— Si Dunn