A Quick-Start Guide
(Pragmatic Bookshelf – paperback)
Yes, the timing might seem a bit strange, releasing an OpenGL ES 2 book in early July, 2013, barely a month before the August release of OpenGL ES 3.
However, OpenGL ES 3 is backward-compatible with OpenGL ES 2. And the steps and techniques you can learn in this Open GL ES 2 book for Android are forward-compatible to OpenGL ES 3. Many also are applicable to iOS WebGL or HTML5 WebGL.
This “quick-start guide” assumes you have some experience with Java and Android, and it quickly jumps into creating OpenGL applications for Android. You install software tools such as the Java Development Kit (JDK) and the Android Software Development Kit and create a simple test project. Then you dive into developing and enhancing a 3D game project — “a simple game of air hockey” — for the remainder of the book.
OpenGL ES 2 for Android is nicely illustrated, well-written, and cleanly organized with short paragraphs and short code examples that clearly have been tested. It is a fine quick-start guide, particularly for developers looking into OpenGL for the first time.
Some math skills are required to develop the air hockey game. But the author does a nice job of explaining and illustrating the math examples, as well.
Kevin Brothaler has extensive experience in Android development. He founded Digipom, a mobile software development shop, and he manages an online set of OpenGL tutorials for Android and WebGL: Learn OpenGL ES.
— Si Dunn